Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Propaganda

2U · Enchantment

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Similar cards

Color identity:
NameManaTypeText
Dusk Legion Sergeant 1BCreature — Vampire Soldier Menace {1}{B}, Sacrifice Dusk Legion Sergeant: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 2/2
Hooded Brawler 2GCreature — Naga Warrior You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn. (An exerted creature won't untap during your next untap step.) 3/2
Flanking Troops 2WWCreature — Human Soldier Whenever Flanking Troops attacks, you may tap target creature. 2/2
Seasoned Marshal 2WWCreature — Human Soldier Whenever Seasoned Marshal attacks, you may tap target creature. 2/2
Weapons Trainer RWCreature — Human Soldier Ally Other creatures you control get +1/+0 as long as you control an Equipment. 3/2
Lulu, Wild Hollyphant 2GWLegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn. 2/4
Channel GGSorcery Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Quilled Sliver 1WCreature — Sliver All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature." 1/1
A-Spara's Adjudicators 2GWUCreature — Cat Citizen When Spara's Adjudicators enters the battlefield, target creature an opponent controls can't attack or block until your next turn. {1}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled. 4/4
Armament Master WWCreature — Kor Soldier Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 2/2
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