Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Propaganda

2U · Enchantment

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Similar cards

Color identity:
NameManaTypeText
Seshiro the Anointed 4GGLegendary Creature — Snake Monk Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. 3/4
Struggle for Project Purity 3UEnchantment As Struggle for Project Purity enters the battlefield, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Kazuul's Toll Collector 2RCreature — Ogre Warrior {0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery. 3/2
War Barge 4Artifact {3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
Hunt the Hunter GSorcery Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Mystic Snake 1GUUCreature — Snake Flash When Mystic Snake enters the battlefield, counter target spell. 2/2
Revelsong Horn 2Artifact {1}, {T}, Tap an untapped creature you control: Target creature gets +1/+1 until end of turn.
Return of the Wildspeaker 4GInstant Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Vedalken Mesmerist 1UCreature — Vedalken Wizard Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn. 2/1
Hero of the Winds 3WCreature — Human Soldier Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn. 1/4
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