Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Proper Burial

3W · Enchantment

Whenever a creature you control dies, you gain life equal to that creature's toughness.

Similar cards

Color identity:
NameManaTypeText
Witch-king, Bringer of Ruin 4BBLegendary Creature — Wraith Noble Flying Whenever Witch-king, Bringer of Ruin attacks, defending player sacrifices a creature with the least power among creatures they control. 5/3
Queza, Augur of Agonies 1WUBLegendary Creature — Cephalid Advisor Whenever you draw a card, target opponent loses 1 life and you gain 1 life. 3/4
Too Greedily, Too Deep 5BRSorcery Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
Centaur Peacemaker 1GWCreature — Centaur Cleric When Centaur Peacemaker enters the battlefield, each player gains 4 life. 3/3
Abominable Treefolk 2GUSnow Creature — Treefolk Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. */*
Selfless Exorcist 3WWCreature — Human Cleric {T}: Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist. 3/4
Gregor, Shrewd Magistrate 1WULegendary Creature — Human Advisor Skulk (This creature can't be blocked by creatures with greater power.) Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power. 1/3
Savannah Sage 1WCreature — Cat Cleric When Savannah Sage enters the battlefield, you gain 2 life. 2/2
Venerated Rotpriest GCreature — Phyrexian Druid Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter. 1/2
Wand of Ith 4Artifact {3}, {T}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.
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