M:tG card similarity search
1 · Artifact — Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2}
Name | Mana | Type | Text |
---|---|---|---|
Alaborn Veteran | 2W | Creature — Human Knight | {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2 |
Rattleblaze Scarecrow | 6 | Artifact Creature — Scarecrow | Rattleblaze Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) Rattleblaze Scarecrow has haste as long as you control a red creature. 5/3 |
Ashen-Skin Zubera | 1B | Creature — Zubera Spirit | When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn. 1/2 |
Ember-Fist Zubera | 1R | Creature — Zubera Spirit | When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn. 1/2 |
Henrika, Infernal Seer | Legendary Creature — Vampire | Flying, deathtouch, lifelink {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. 3/4 | |
Beastmaster Ascension | 2G | Enchantment | Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5. |
Hexgold Sledge | 2R | Artifact — Equipment | For Mirrodin! When Hexgold Sledge enters the battlefield, conjure a card named Goblin Gaveleer onto the battlefield. Equipped creature gets +1/+0. Equip {1} |
Merfolk Coralsmith | 2U | Creature — Merfolk | {1}: Merfolk Coralsmith gets +1/-1 until end of turn. When Merfolk Coralsmith dies, scry 2. 2/3 |
Immerwolf | 1RG | Creature — Wolf | Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform. 2/2 |
Retaliation | 2G | Enchantment | Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn." |