M:tG card similarity search
6 · Artifact Creature — Cat
When Prophet of the Peak enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 5/5
Name | Mana | Type | Text |
---|---|---|---|
Generous Stray | 2G | Creature — Cat | When Generous Stray enters the battlefield, draw a card. 1/2 |
Calciderm | 2WW | Creature — Beast | Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) 5/5 |
Infiltrator il-Kor | 4U | Creature — Kor Rogue | Shadow (This creature can block or be blocked by only creatures with shadow.) Suspend 2—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 3/1 |
Elvish Visionary | 1G | Creature — Elf Shaman | When Elvish Visionary enters the battlefield, draw a card. 1/1 |
Shaman of Spring | 3G | Creature — Elf Shaman | When Shaman of Spring enters the battlefield, draw a card. 2/2 |
Nimble Innovator | 3U | Creature — Vedalken Artificer | When Nimble Innovator enters the battlefield, draw a card. 2/2 |
Kavu Climber | 3GG | Creature — Kavu | When Kavu Climber enters the battlefield, draw a card. 3/3 |
Multani's Acolyte | GG | Creature — Elf | Echo {G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Multani's Acolyte enters the battlefield, draw a card. 2/1 |
Sarulf's Packmate | 3G | Creature — Wolf | When Sarulf's Packmate enters the battlefield, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
Power of Persuasion | 2U | Sorcery | Choose target creature an opponent controls, then roll a d20. 1—9 | Return it to its owner's hand. 10—19 | Its owner puts it on the top or bottom of their library. 20 | Gain control of it until the end of your next turn. |