Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Prophetic Ravings

R · Enchantment — Aura

Enchant creature Enchanted creature has haste and "{T}, Discard a card: Draw a card."

Similar cards

Color identity:
NameManaTypeText
Simic Cluestone 3Artifact {T}: Add {G} or {U}. {G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
Sultai Banner 3Artifact {T}: Add {B}, {G}, or {U}. {B}{G}{U}, {T}, Sacrifice Sultai Banner: Draw a card.
Temur Banner 3Artifact {T}: Add {G}, {U}, or {R}. {G}{U}{R}, {T}, Sacrifice Temur Banner: Draw a card.
Crusher Zendikon 2REnchantment — Aura Enchant land Enchanted land is a 4/2 red Beast creature with trample. It's still a land. When enchanted land dies, return that card to its owner's hand.
There and Back Again 3RREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you. II — Search your library for a Mountain card, put it onto the battlefield, then shuffle. III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."
Storm Fleet Spy 2UCreature — Human Pirate Raid — When Storm Fleet Spy enters the battlefield, if you attacked this turn, draw a card. 2/2
Master of the Hunt 2GGCreature — Human {2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt." (Any creatures named Wolves of the Hunt can attack in a band as long as at least one has "bands with other creatures named Wolves of the Hunt." Bands are blocked as a group. If at least two creatures named Wolves of the Hunt you control, one of which has "bands with other creatures named Wolves of the Hunt," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2
Mesmerizing Benthid 3UUCreature — Octopus When Mesmerizing Benthid enters the battlefield, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion. 4/5
Zur, Eternal Schemer WUBLegendary Creature — Human Wizard Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value. 1/4
Guardian of New Benalia 1WCreature — Human Soldier Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever Guardian of New Benalia enlists a creature, scry 2. Discard a card: Guardian of New Benalia gains indestructible until end of turn. Tap it. 2/2
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