Card Codex

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17 May 2024: Card library updated.

Prosthetic Injector

1 · Artifact — Equipment

Equipped creature gets +0/+2 and has toxic 1. (Players dealt combat damage by equipped creature also get a poison counter.) Equip {1}

Similar cards

Color identity:
NameManaTypeText
Perimeter Sergeant 2WCreature — Human Soldier Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn. 3/2
Afflict 2BInstant Target creature gets -1/-1 until end of turn. Draw a card.
Befuddle 2UInstant Target creature gets -4/-0 until end of turn. Draw a card.
Bewilder 2UInstant Target creature gets -3/-0 until end of turn. Draw a card.
Fleeting Distraction UInstant Target creature gets -1/-0 until end of turn. Draw a card.
Shocking Grasp 1UInstant Target creature gets -2/-0 until end of turn. Draw a card.
Ivory Guardians 4WWCreature — Giant Cleric Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent. 3/3
Vampiric Fury 1RInstant Vampire creatures you control get +2/+0 and gain first strike until end of turn.
Imperious Mindbreaker 1UUCreature — Human Wizard Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness." 1/4
Hellfire Mongrel 2RCreature — Elemental Dog At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Hellfire Mongrel deals 2 damage to that player. 2/2
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