M:tG card similarity search
2W · Instant
Target creature gets +2/+4 until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Name | Mana | Type | Text |
---|---|---|---|
Notorious Sliver War | Stickers | {TK}{TK} — {5}: Creatures you control get +1/+1 until end of turn. {TK}{TK}{TK} — Protection from creatures with two or more creature types {TK}{TK} — 3/3 {TK}{TK}{TK}{TK}{TK} — 9/6 | |
Kazandu Mammoth | 1GG | Creature — Elephant | Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn. 3/3 |
Ambush Commander | 3GG | Creature — Elf | Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn. 2/2 |
Enshrouding Mist | W | Instant | Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it. |
Nav Squad Commandos | 4W | Creature — Human Soldier | Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it. 3/5 |
Setessan Skirmisher | 1G | Creature — Human Warrior | Constellation — Whenever an enchantment enters the battlefield under your control, Setessan Skirmisher gets +1/+1 until end of turn. 2/1 |
Ingenious Skaab | 2U | Creature — Zombie Horror | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {U}: Ingenious Skaab gets +1/-1 until end of turn. 2/3 |
Vigilant Sentry | 1WW | Creature — Human Nomad | Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn." 2/2 |
Puffer Extract | 5 | Artifact | {X}, {T}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step. |
High-Rise Sawjack | 2G | Creature — Elf Citizen | Reach Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn. 2/3 |