Card Codex

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17 May 2024: Card library updated.

Protect the Negotiators

1U · Instant

Kicker {W} (You may pay an additional {W} as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays {1} for each creature you control.

Similar cards

Color identity:
NameManaTypeText
Akroan Jailer WCreature — Human Soldier {2}{W}, {T}: Tap target creature. 1/1
Benalish Trapper 1WCreature — Human Soldier {W}, {T}: Tap target creature. 1/2
Checkpoint Officer 1WCreature — Human Soldier {1}{W}, {T}: Tap target creature. 1/2
Elite Arrester WCreature — Human Soldier {1}{U}, {T}: Tap target creature. 0/3
Gavony Trapper WCreature — Human Soldier {2}, {T}: Tap target creature. 0/2
Gideon's Lawkeeper WCreature — Human Soldier {W}, {T}: Tap target creature. 1/1
Master Decoy 1WCreature — Human Soldier {W}, {T}: Tap target creature. 1/2
Wanted Griffin 3WCreature — Griffin Flying When Wanted Griffin dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." 3/2
Nimble Obstructionist 2UCreature — Bird Wizard Flash Flying Cycling {2}{U} ({2}{U}, Discard this card: Draw a card.) When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control. 3/1
Path of the Ghosthunter X1WSorcery Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
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