M:tG card similarity search
4W · Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Name | Mana | Type | Text |
---|---|---|---|
Cyclone | 2GG | Enchantment | At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player. |
Blatant Thievery | 4UUU | Sorcery | For each opponent, gain control of target permanent that player controls. |
Explosive Derailment | R | Instant | Spree (Choose one or more additional costs.) + {2} — Explosive Derailment deals 4 damage to target creature. + {2} — Destroy target artifact. |
Glyph of Life | W | Instant | Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life. |
Fire Bowman | R | Creature — Human Soldier Archer | Sacrifice Fire Bowman: It deals 1 damage to any target. Activate only during your turn, before attackers are declared. 1/1 |
Annie Joins Up | 1RGW | Legendary Enchantment | When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls. If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time. |
Snag | 3G | Instant | You may discard a Forest card rather than pay this spell's mana cost. Prevent all combat damage that would be dealt by unblocked creatures this turn. |
Mudbutton Torchrunner | 2R | Creature — Goblin Warrior | When Mudbutton Torchrunner dies, it deals 3 damage to any target. 1/1 |
Reaver Titan | 7 | Artifact — Vehicle | Void Shields — Protection from mana value 3 or less Gatling Blaster — Whenever Reaver Titan attacks, it deals 5 damage to each opponent. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 10/10 |
The Flux | 2RR | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — The Flux deals 4 damage to target creature an opponent controls. II, III, IV, V — Exile the top card of your library. You may play that card this turn. VI — Add six {R}. |