Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Protection of the Hekma

4W · Enchantment

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Similar cards

Color identity:
NameManaTypeText
Huatli's Final Strike 2GInstant Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Chant of Vitu-Ghazi 6WWInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Half-Kitten, Half- Creature — Cat Whenever you're dealt damage, Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) +1/+2
Delayed Blast Fireball 1RRInstant Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Stomp 1RInstant — Adventure Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Tahngarth, Talruum Hero 3RRLegendary Creature — Minotaur Warrior Vigilance {1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. 4/4
Call Forth the Tempest 5RRRSorcery Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Kiku, Night's Flower BBLegendary Creature — Human Assassin {2}{B}{B}, {T}: Target creature deals damage to itself equal to its power. 1/1
Festering Evil 3BBEnchantment At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. {B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
Spiteful Sliver 2RCreature — Sliver Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker." 2/2
Page 43