M:tG card similarity search
2W · Enchantment
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Name | Mana | Type | Text |
---|---|---|---|
Guard Gomazoa | 2U | Creature — Jellyfish | Defender, flying Prevent all combat damage that would be dealt to Guard Gomazoa. 1/3 |
Pariah | 2W | Enchantment — Aura | Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead. |
Collector Protector | 3WW | Creature — Human Gamer | {W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn. 2/5 |
Elvish Healer | 2W | Creature — Elf Cleric | {T}: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead. 1/2 |
Divine Deflection | XW | Instant | Prevent the next X damage that would be dealt to you and/or permanents you control this turn. If damage is prevented this way, Divine Deflection deals that much damage to any target. |
Channel Harm | 5W | Instant | Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature. |
Master Apothecary | WWW | Creature — Human Cleric | Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to any target this turn. 2/2 |
Treacherous Link | 1B | Enchantment — Aura | Enchant creature All damage that would be dealt to enchanted creature is dealt to its controller instead. |
Shaman en-Kor | 1W | Creature — Kor Cleric Shaman | {0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead. {1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead. 1/2 |
Test of Faith | 1W | Instant | Prevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. |