Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Proven Combatant

U · Creature — Human Warrior

Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.) 1/1

Similar cards

Color identity:
NameManaTypeText
Elite Headhunter B/RB/RB/RB/RCreature — Human Knight Menace (This creature can't be blocked except by two or more creatures.) {B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: Elite Headhunter deals 2 damage to target creature or planeswalker. 2/3
Favored of Iroas 2WCreature — Human Soldier Constellation — Whenever an enchantment enters the battlefield under your control, Favored of Iroas gains double strike until end of turn. 2/2
Malicious Invader Creature — Vampire Flying Malicious Invader gets +2/+0 as long as an opponent controls a Human. 3/3
Port Inspector 1UCreature — Human Whenever Port Inspector becomes blocked, you may look at defending player's hand. 1/2
Tragic Poet WCreature — Human {T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand. 1/1
Aether Adept 1UUCreature — Human Wizard When Aether Adept enters the battlefield, return target creature to its owner's hand. 2/2
Dire Tactics WBInstant Exile target creature. If you don't control a Human, you lose life equal to that creature's toughness.
Juniper Order Advocate 2WCreature — Human Knight As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. 1/2
Danitha, Benalia's Hope 4WLegendary Creature — Human Knight First strike, vigilance, lifelink When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha. 4/4
A-Harald Unites the Elves 2BGEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
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