Card Codex

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17 May 2024: Card library updated.

Proven Combatant

U · Creature — Human Warrior

Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.) 1/1

Similar cards

Color identity:
NameManaTypeText
Ghitu Lavarunner RCreature — Human Wizard As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste. 1/2
Heavy Ballista 3WCreature — Human Soldier {T}: Heavy Ballista deals 2 damage to target attacking or blocking creature. 2/3
Zealous Inquisitor 2WCreature — Human Cleric {1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead. 2/2
Liliana, Heretical Healer 1BBLegendary Creature — Human Cleric Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token. 2/3
Quicksmith Rebel 3RCreature — Human Artificer When Quicksmith Rebel enters the battlefield, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel. 3/2
Temple Thief 1BCreature — Human Rogue Temple Thief can't be blocked by enchanted creatures or enchantment creatures. 2/2
A-Sigardian Paladin 1GWCreature — Human Knight As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/3
Hardened Berserker 2RCreature — Human Berserker Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast. 3/2
Knight of Dawn's Light 1WCreature — Human Knight First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. 2/2
Keymaster Rogue 3UCreature — Human Rogue Keymaster Rogue can't be blocked. When Keymaster Rogue enters the battlefield, return a creature you control to its owner's hand. 3/2
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