Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Providence

5WW · Sorcery

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, your life total becomes 26. Your life total becomes 26.

Similar cards

Color identity:
NameManaTypeText
Temple of the Dragon Queen Land As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon. As Temple of the Dragon Queen enters the battlefield, choose a color. {T}: Add one mana of the chosen color.
Vengeful Warchief 4BCreature — Orc Warrior Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.) 4/4
Balustrade Spy 3BCreature — Vampire Rogue Flying When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. 2/3
Pretender's Claim 1BEnchantment — Aura Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.
Darba 3GCreature — Bird Beast At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}. 5/4
Recruiter of the Guard 2WCreature — Human Soldier When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle. 1/1
Greed's Gambit 3BEnchantment When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying. At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature. When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Bestial Fury 2REnchantment — Aura Enchant creature When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
Plague Wight 1BCreature — Zombie Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. 2/1
Colossal Majesty 2GEnchantment At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
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