Card Codex

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17 May 2024: Card library updated.

Prowess of the Fair

1B · Tribal Enchantment — Elf

Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.

Similar cards

Color identity:
NameManaTypeText
Jade Mage 1GCreature — Human Shaman {2}{G}: Create a 1/1 green Saproling creature token. 2/1
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Child of the Pack 2RGCreature — Human Werewolf {2}{R}{G}: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5
Thorn Lieutenant 1GCreature — Elf Warrior Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token. {5}{G}: Thorn Lieutenant gets +4/+4 until end of turn. 2/3
Gladecover Scout GCreature — Elf Scout Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/1
Reach of Branches 4GTribal Instant — Treefolk Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.
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Ferocious Pup 2GCreature — Wolf When Ferocious Pup enters the battlefield, create a 2/2 green Wolf creature token. 0/1
Thelonite Hermit 3GCreature — Elf Shaman All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens. 1/1
Deep Forest Hermit 3GGCreature — Elf Druid Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1. 1/1
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