M:tG card similarity search
3W · Creature — Cat Beast
Vigilance Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Prowling Felidar. 2/3
Name | Mana | Type | Text |
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Underworld Charger | 2B | Creature — Nightmare Horse | Underworld Charger can't block. Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Underworld Charger escapes with two +1/+1 counters on it. 3/3 |
Too Greedily, Too Deep | 5BR | Sorcery | Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature. |
Voodoo Doll | 6 | Artifact | At the beginning of your upkeep, put a pin counter on Voodoo Doll. At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it. {X}{X}, {T}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll. |
Flameshadow Conjuring | 3R | Enchantment | Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step. |
Viashino Firstblade | 1RW | Creature — Viashino Soldier | Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. 2/2 |
Steamflogger of the Month | 3RR | Creature — Goblin Rigger | When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.) 3/3 |
Sheltering Prayers | W | Enchantment | Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.) |
Zhur-Taa Ancient | 3RG | Creature — Beast | Whenever a player taps a land for mana, that player adds one mana of any type that land produced. 7/5 |
Bioshift | G/U | Instant | Move any number of +1/+1 counters from target creature onto another target creature with the same controller. |
Extraordinary Journey | XXUU | Enchantment | When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled. Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn. |