Card Codex

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17 May 2024: Card library updated.

Prowling Serpopard

1GG · Creature — Cat Snake

This spell can't be countered. Creature spells you control can't be countered. 4/3

Similar cards

Color identity:
NameManaTypeText
Agitator Ant 2RCreature — Insect At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) 2/2
Forgotten Ancient 3GCreature — Elemental Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. 0/3
Taurean Mauler 2RCreature — Shapeshifter Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. 2/2
Magma Mine 1Artifact {4}: Put a pressure counter on Magma Mine. {T}, Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.
Meldweb Strider 4UArtifact — Vehicle Vigilance Meldweb Strider enters the battlefield with an oil counter on it. Remove an oil counter from Meldweb Strider: It becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 5/5
Fountain of Cho Land Fountain of Cho enters the battlefield tapped. {T}: Put a storage counter on Fountain of Cho. {T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way.
Mercadian Bazaar Land Mercadian Bazaar enters the battlefield tapped. {T}: Put a storage counter on Mercadian Bazaar. {T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way.
Rushwood Grove Land Rushwood Grove enters the battlefield tapped. {T}: Put a storage counter on Rushwood Grove. {T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
Saprazzan Cove Land Saprazzan Cove enters the battlefield tapped. {T}: Put a storage counter on Saprazzan Cove. {T}, Remove any number of storage counters from Saprazzan Cove: Add {U} for each storage counter removed this way.
Subterranean Hangar Land Subterranean Hangar enters the battlefield tapped. {T}: Put a storage counter on Subterranean Hangar. {T}, Remove any number of storage counters from Subterranean Hangar: Add {B} for each storage counter removed this way.
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