M:tG card similarity search
1U · Enchantment — Aura
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Name | Mana | Type | Text |
---|---|---|---|
Enlightened Ascetic | 1W | Creature — Cat Monk | When Enlightened Ascetic enters the battlefield, you may destroy target enchantment. 1/1 |
Artificer's Hex | B | Enchantment — Aura | Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. |
Rabbit Battery | R | Artifact Creature — Equipment Rabbit | Haste Equipped creature gets +1/+1 and has haste. Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/1 |
Morgue Burst | 4BR | Sorcery | Return target creature card from your graveyard to your hand. Morgue Burst deals damage to any target equal to the power of the card returned this way. |
Mourning Thrull | 1W/B | Creature — Thrull | ({W/B} can be paid with either {W} or {B}.) Flying Whenever Mourning Thrull deals damage, you gain that much life. 1/1 |
Ronom Unicorn | 1W | Creature — Unicorn | Sacrifice Ronom Unicorn: Destroy target enchantment. 2/2 |
Urabrask | 2RR | Legendary Creature — Phyrexian Praetor | First strike Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add {R}. {R}: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn. 4/4 |
Smash to Dust | 1R | Sorcery | Choose one — • Destroy target artifact. • Destroy target creature with defender. • Smash to Dust deals 1 damage to each creature your opponents control. |
Arcbound Mouser | W | Artifact Creature — Cat | Lifelink Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Angelic Cub | 1W | Creature — Cat Angel | Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying. 1/1 |