Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Psychic Allergy

3UU · Enchantment

As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.

Similar cards

Color identity:
NameManaTypeText
Ballista Squad 3WCreature — Human Rebel {X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. 2/2
Clockwork Servant 3Artifact Creature — Gnome Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card. 2/3
Farmstead WWWEnchantment — Aura Enchant land Enchanted land has "At the beginning of your upkeep, you may pay {W}{W}. If you do, you gain 1 life."
Terrarion 1Artifact Terrarion enters the battlefield tapped. {2}, {T}, Sacrifice Terrarion: Add two mana in any combination of colors. When Terrarion is put into a graveyard from the battlefield, draw a card.
Fury 3RRCreature — Elemental Incarnation Double strike When Fury enters the battlefield, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand. 3/3
Revel in Riches 4BEnchantment Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Mask of Griselbrand 1BBLegendary Artifact — Equipment Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip {3}
A Good Thing 4WBEnchantment Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Silvergill Douser 1UCreature — Merfolk Wizard {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. 1/1
Ignacio of Myra's Marvels 2RRLegendary Creature — Lizard Performer As Ignacio of Myra's Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water. Whenever you cast a spell with the chosen object in its art, create two Treasure tokens. Partner (You can have two commanders if both have partner.) 4/3
Page 138