M:tG card similarity search
3UU · Enchantment
As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
Name | Mana | Type | Text |
---|---|---|---|
Demonic Hordes | 3BBB | Creature — Demon | {T}: Destroy target land. At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice. 5/5 |
Purging Scythe | 5 | Artifact | At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them. |
Reclusive Wight | 3B | Creature — Zombie Minion | At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. 4/4 |
Harsh Judgment | 2WW | Enchantment | As Harsh Judgment enters the battlefield, choose a color. If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead. |
Radiant Epicure | 4B | Creature — Vampire Wizard | Converge — When Radiant Epicure enters the battlefield, each opponent loses X life and you gain X life, where X is the number of colors of mana spent to cast this spell. 5/5 |
Impending Flux | 2R | Sorcery | Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn. Foretell {1}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
Mogis, God of Slaughter | 2BR | Legendary Enchantment Creature — God | Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature. 7/5 |
Charm School | 2W | Enchantment | As Charm School enters the battlefield, choose a color and balance Charm School on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When Charm School falls off your head, sacrifice Charm School. |
World Queller | 3WW | Creature — Avatar | At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. 4/4 |
Justice | 2WW | Enchantment | At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}. Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller. |