M:tG card similarity search
2U · Enchantment
Whenever you draw a card, each opponent mills two cards.
Name | Mana | Type | Text |
---|---|---|---|
Fallaji Archaeologist | 1U | Creature — Human Scout | When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.) 0/3 |
Grabby Giant | 3R | Creature — Giant | Reach {2}{R}, Sacrifice an artifact or land: Draw a card. 4/3 |
Scroll Thief | 2U | Creature — Merfolk Rogue | Whenever Scroll Thief deals combat damage to a player, draw a card. 1/3 |
Outlaw Medic | 1W | Creature — Human Rogue | Lifelink When Outlaw Medic dies, draw a card. 1/3 |
Keeper of Fables | 3GG | Creature — Cat | Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card. 4/5 |
Djeru's Renunciation | 1W | Instant | Tap up to two target creatures. Cycling {W} ({W}, Discard this card: Draw a card.) |
Grinding Station | 2 | Artifact | {T}, Sacrifice an artifact: Target player mills three cards. Whenever an artifact enters the battlefield, you may untap Grinding Station. |
Tributary Instructor | 3G | Creature — Merfolk Shaman | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card. 4/4 |
Blanchwood Prowler | 1G | Creature — Elemental | When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.) 1/1 |
Research the Deep | 1U | Sorcery | Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) |