Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Psychic Corrosion

2U · Enchantment

Whenever you draw a card, each opponent mills two cards.

Similar cards

Color identity:
NameManaTypeText
Arguel's Blood Fast 1BLegendary Enchantment {1}{B}, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
Catlike Curiosity Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
Casting of Bones 2BEnchantment — Aura Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
Flight Spellbomb 1Artifact {T}, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn. When Flight Spellbomb is put into a graveyard from the battlefield, you may pay {U}. If you do, draw a card.
Morsel Theft 2BBTribal Sorcery — Rogue Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
Martyr's Cry WWSorcery Exile all white creatures. For each creature exiled this way, its controller draws a card.
Gnarlwood Dryad GCreature — Dryad Horror Deathtouch Delirium — Gnarlwood Dryad gets +2/+2 as long as there are four or more card types among cards in your graveyard. 1/1
Nagging Thoughts 1USorcery Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Madness {1}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Sokenzan Renegade 2RCreature — Ogre Samurai Mercenary Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade. 3/3
Pyretic Charge 4RSorcery Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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