M:tG card similarity search
2U · Enchantment
Whenever you draw a card, each opponent mills two cards.
Name | Mana | Type | Text |
---|---|---|---|
Subira, Tulzidi Caravanner | 2R | Legendary Creature — Human Shaman | Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card. 2/3 |
Sanguine Bond | 3BB | Enchantment | Whenever you gain life, target opponent loses that much life. |
Glasses of Urza | 1 | Artifact | {T}: Look at target player's hand. |
Karametra's Favor | 1G | Enchantment — Aura | Enchant creature When Karametra's Favor enters the battlefield, draw a card. Enchanted creature has "{T}: Add one mana of any color." |
Tooth and Nail | 5GG | Sorcery | Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.) |
Galadriel, Elven-Queen | 2GU | Legendary Creature — Elf Noble | Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card. 4/5 |
Ow | B | Enchantment | Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, Ow deals 1 damage to them. |
Memory Jar | 5 | Artifact | {T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way. |
Witchstalker | 1GG | Creature — Wolf | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker. 3/3 |
Supreme Inquisitor | 3UU | Creature — Human Wizard | Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles. 1/3 |