Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Psychic Drain

XUB · Sorcery

Target player mills X cards and you gain X life.

Similar cards

Color identity:
NameManaTypeText
Sphere of Safety 4WEnchantment Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Boulderbranch Golem 7Artifact Creature — Golem Prototype {3}{G} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) When Boulderbranch Golem enters the battlefield, you gain life equal to its power. 6/5
Hydradoodle XXGGCreature — Hydra Dog As Hydradoodle enters the battlefield, roll X six-sided dice. Hydradoodle enters the battlefield with a number of +1/+1 counters on it equal to the total of those results. Reach, trample 0/0
Verdeloth the Ancient 4GGLegendary Creature — Treefolk Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens. 4/7
Compulsive Research 2USorcery Target player draws three cards. Then that player discards two cards unless they discard a land card.
Hallowed Priest 1WCreature — Human Cleric Whenever you gain life, put a +1/+1 counter on Hallowed Priest. 1/1
Horn of Gondor 3Legendary Artifact When Horn of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Blood Hustler 1BCreature — Vampire Rogue Whenever you commit a crime, put a +1/+1 counter on Blood Hustler. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life. 1/1
Wild Beastmaster 2GCreature — Human Shaman Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. 1/1
All-Seeing Arbiter 4UUCreature — Avatar Flying Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard. 5/4
Page 185