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17 May 2024: Card library updated.

Psychic Impetus

2U · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.

Similar cards

Color identity:
NameManaTypeText
Dying Wail 1BEnchantment — Aura Enchant creature When enchanted creature dies, target player discards two cards.
Jaheira, Harper Emissary 1GLegendary Creature — Human Elf Druid Specialize {2} Hexproof from artifacts and enchantments 2/3
Dagger of the Worthy 2Artifact — Equipment Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Dragon Grip 2REnchantment — Aura Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike.
Steelclad Spirit 1UCreature — Spirit Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. 3/3
Song of the Dryads 2GEnchantment — Aura Enchant permanent Enchanted permanent is a colorless Forest land.
Mark of the Oni 2BEnchantment — Aura Enchant creature You control enchanted creature. At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
Tethered Griffin WCreature — Griffin Flying When you control no enchantments, sacrifice Tethered Griffin. 2/3
Calming Verse 3GSorcery Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
Multani's Decree 3GSorcery Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
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