Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Psychic Network

U · Enchantment

Each player plays with the top card of their library held against their forehead, revealed to each other player.

Similar cards

Color identity:
NameManaTypeText
A-Nashi, Moon Sage's Scion 1BBLegendary Creature — Rat Ninja Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost. 3/2
Explore the Vastlands 3Sorcery Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Explosive Revelation 3RRSorcery Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's mana value to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
Stronghold Arena 1BEnchantment Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Omen 1USorcery Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Ponder USorcery Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Bioplasm 3GGCreature — Ooze Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness. 4/4
Scheming Symmetry BSorcery Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Prying Questions 2BSorcery Target opponent loses 3 life and puts a card from their hand on top of their library.
Aid from the Cowl 3GGEnchantment Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
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