Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Psychic Purge

U · Sorcery

Psychic Purge deals 1 damage to any target. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.

Similar cards

Color identity:
NameManaTypeText
Energy Vortex 3UUEnchantment As Energy Vortex enters the battlefield, choose an opponent. At the beginning of your upkeep, remove all vortex counters from Energy Vortex. At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex. {X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep.
Darkheart Sliver BGCreature — Sliver All Slivers have "Sacrifice this permanent: You gain 3 life." 2/2
Ali from Cairo 2RRCreature — Human Damage that would reduce your life total to less than 1 reduces it to 1 instead. 0/1
Speakeasy Server 4WCreature — Bird Citizen Flying When Speakeasy Server enters the battlefield, you gain 1 life for each other creature you control. 3/3
Blightbeetle 1BCreature — Insect Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can't have +1/+1 counters put on them. 1/1
Scoria Wurm 4RCreature — Wurm At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand. 7/7
Brutal Nightstalker 3BBCreature — Nightstalker When Brutal Nightstalker enters the battlefield, you may have target opponent discard a card. 3/2
Don't Try This at Home 1REnchantment If a hot source you control would deal damage to a player or permanent, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.) {1}{R}, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.
Ancestor's Prophet 4WCreature — Human Cleric Tap five untapped Clerics you control: You gain 10 life. 1/5
Arm-Mounted Anchor 3Artifact — Equipment Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
Page 412