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17 May 2024: Card library updated.

Psychic Symbiont

4UB · Creature — Nightmare Horror

Flying When Psychic Symbiont enters the battlefield, target opponent discards a card and you draw a card. 3/3

Similar cards

Color identity:
NameManaTypeText
Kingfisher 3UCreature — Bird Flying When Kingfisher dies, draw a card. 2/2
Palace Familiar 1UCreature — Bird Flying When Palace Familiar dies, draw a card. 1/1
Runewing 3UCreature — Bird Flying When Runewing dies, draw a card. 2/2
Sphinx of Lost Truths 3UUCreature — Sphinx Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Flying When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. 3/5
Dangerous Wager 1RInstant Discard your hand, then draw two cards.
Stoke Genius 1RSorcery — Adventure Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)
Clockwork Fox 3Artifact Creature — Fox When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card. 3/2
Pulse of the Grid 1UUInstant Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Mindslicer 2BBCreature — Horror When Mindslicer dies, each player discards their hand. 4/3
Persecute 2BBSorcery Choose a color. Target player reveals their hand and discards all cards of that color.
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