Card Codex

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17 May 2024: Card library updated.

Psychic Theft

1U · Sorcery

Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Tibalt, Cosmic Impostor 5BRLegendary Planeswalker — Tibalt As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." [+2]: Exile the top card of each player's library. [−3]: Exile target artifact or creature. [−8]: Exile all graveyards. Add {R}{R}{R}. Loyalty 5
Rahilda, Feral Outlaw Legendary Creature — Werewolf Double strike When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell. Nightbound 2/2
Sidisi's Faithful UCreature — Naga Wizard Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Sidisi's Faithful exploits a creature, return target creature to its owner's hand. 0/4
Venarian Glimmer XUInstant Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
Stalking Leonin 2WCreature — Cat Archer When Stalking Leonin enters the battlefield, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once. 3/3
Greenwarden of Murasa 4GGCreature — Elemental When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand. 5/4
Liar's Pendulum 1Artifact {2}, {T}: Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
Mind Warp X3BSorcery Look at target player's hand and choose X cards from it. That player discards those cards.
Fluxcharger 2URCreature — Weird Flying Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn. 1/5
Soratami Mirror-Mage 3UCreature — Moonfolk Wizard Flying {3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand. 2/1
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