M:tG card similarity search
1U · Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
| Name | Mana | Type | Text |
|---|---|---|---|
| Gix's Caress | 2B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") |
| Devour Intellect | B | Sorcery | Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card. |
| Worldfire | 6RRR | Sorcery | Exile all permanents. Exile all cards from all hands and graveyards. Each player's life total becomes 1. |
| Paradoxical Outcome | 3U | Instant | Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way. |
| The Princess Takes Flight | 2W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target creature. II — Target creature you control gets +2/+2 and gains flying until end of turn. III — Return the exiled card to the battlefield under its owner's control. |
| Subcontract | B | Sorcery | A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card. |
| Melek, Izzet Paragon | 4UR | Legendary Creature — Weird Wizard | Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy. 2/4 |
| Guided Passage | GUR | Sorcery | Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle. |
| Standard Procedure | Instant | {1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn. | |
| Woodland Guidance | 3G | Sorcery | Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Exile Woodland Guidance. |