Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Psychosis Crawler

5 · Artifact Creature — Phyrexian Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. */*

Similar cards

Color identity:
NameManaTypeText
Ondu Cleric 1WCreature — Kor Cleric Ally Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control. 1/1
Worldpurge 4W/UW/UW/UW/USorcery Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
Mage Hunter 3BCreature — Horror Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life. 3/4
Psychic Purge USorcery Psychic Purge deals 1 damage to any target. When a spell or ability an opponent controls causes you to discard Psychic Purge, that player loses 5 life.
Archivist of Oghma 1WCreature — Halfling Cleric Flash Whenever an opponent searches their library, you gain 1 life and draw a card. 2/2
Angelic Chorus 3WWEnchantment Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
The Master, Mesmerist 2UBLegendary Creature — Time Lord Rogue {T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it. (A creature with skulk can't be blocked by creatures with greater power.) Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card. 3/3
Ironclad Revolutionary 4BBCreature — Aetherborn Artificer When Ironclad Revolutionary enters the battlefield, you may sacrifice an artifact. If you do, put two +1/+1 counters on Ironclad Revolutionary and each opponent loses 2 life. 4/4
Phyrexian Purge 2BRSorcery This spell costs 3 life more to cast for each target. Destroy any number of target creatures.
Skinshifter 1GCreature — Human Shaman {G}: Choose one. Activate only once each turn. • Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample. • Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying. • Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8. 1/1
Page 126