M:tG card similarity search
3W · Creature — Human Knight
Pterodon Knight has flying as long as you control a Dinosaur. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Myojin of Life's Web | 6GGG | Legendary Creature — Spirit | Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield. 8/8 |
Bird Maiden | 2R | Creature — Human Bird | Flying 1/2 |
Soulflayer | 4BB | Creature — Demon | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance. 4/4 |
Bladed Pinions | 2 | Artifact — Equipment | Equipped creature has flying and first strike. Equip {2} |
Necrotic Ooze | 2BB | Creature — Ooze | As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards. 4/3 |
Vampire Nighthawk | 1BB | Creature — Vampire Shaman | Flying, deathtouch, lifelink 2/3 |
Galvanic Alchemist | 2U | Creature — Human Wizard | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Galvanic Alchemist is paired with another creature, each of those creatures has "{2}{U}: Untap this creature." 1/4 |
Cold-Water Snapper | 5U | Creature — Turtle | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 4/5 |
Thermal Glider | 2W | Creature — Human Rebel | Flying, protection from red 2/1 |
Darkblade Agent | 1UB | Creature — Human Assassin | As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card." 2/3 |