M:tG card similarity search
2U · Enchantment — Aura
Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Opt | U | Instant | Scry 1. Draw a card. |
Preordain | U | Sorcery | Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) |
Sand Augury | 1U | Sorcery — Adventure | Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.) |
Morgul-Knife Wound | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life." |
Aura Mutation | GW | Instant | Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value. |
Mari, the Killing Quill | 1BB | Legendary Creature — Vampire Assassin | Whenever a creature an opponent controls dies, exile it with a hit counter on it. Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens." 3/2 |
Skyclave Shadowcat | 3B | Creature — Cat Horror | {1}{B}, Sacrifice another creature: Put a +1/+1 counter on Skyclave Shadowcat. Whenever a creature you control with a +1/+1 counter on it dies, draw a card. 3/3 |
Crackling Emergence | 1R | Enchantment — Aura | Enchant land you control Enchanted land is a 3/3 red Spirit creature with haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn. |
Scour All Possibilities | 1U | Sorcery | Scry 2, then draw a card. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Oblivion's Hunger | 1B | Instant | Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.) |