Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Public Enemy

2U · Enchantment — Aura

Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw a card.

Similar cards

Color identity:
NameManaTypeText
As Luck Would Have It GEnchantment Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
Ineffable Blessing 1GEnchantment As Ineffable Blessing enters the battlefield, choose a number. Whenever a creature with exactly the chosen number of words in its name enters the battlefield under your control, draw a card. (Hyphenated words are one word.)
Impulsive Destruction Sorcery Each player may sacrifice an artifact or enchantment. Impulsive Destruction deals 3 damage to each player who didn't sacrifice a permanent this way.
Loyal Cathar WWCreature — Human Soldier Vigilance When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step. 2/2
Exile 2WInstant Exile target nonwhite attacking creature. You gain life equal to its toughness.
Daemogoth Titan B/GB/GB/GB/GCreature — Demon Whenever Daemogoth Titan attacks or blocks, sacrifice a creature. 11/10
O-Kagachi, Vengeful Kami 1WUBRGLegendary Creature — Dragon Spirit Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. 6/6
Festering Goblin BCreature — Zombie Goblin When Festering Goblin dies, target creature gets -1/-1 until end of turn. 1/1
Maze Sentinel 5WCreature — Elemental Vigilance Multicolored creatures you control have vigilance. 3/6
Elemental Time Flamingo Stickers {TK}{TK} — Exile this permanent: You may cast target nonland card from your graveyard this turn. {TK}{TK}{TK}{TK} — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {TK}{TK} — 1/5 {TK}{TK}{TK} — 5/4
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