Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pull

4B/RB/R · Sorcery

Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.

Similar cards

Color identity:
NameManaTypeText
Speedway Fanatic 1RCreature — Human Pilot Haste Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste until end of turn. 2/1
Stenchskipper 3BCreature — Elemental Flying At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. 6/5
Molten Echoes 2RREnchantment As Molten Echoes enters the battlefield, choose a creature type. Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Catch 1URSorcery Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Resurrection Orb 2Artifact — Equipment Equipped creature has lifelink. Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Galepowder Mage 3WCreature — Kithkin Wizard Flying Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 3/3
Word of Seizing 3RRInstant Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Goatnap 2RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.
Promise of Aclazotz 1BEnchantment At the beginning of your end step, you may sacrifice a non-Demon creature. If you do, populate. (Create a token that's a copy of a creature token you control.)
Red Sun's Twilight XRRSorcery Destroy up to X target artifacts. If X is 5 or more, for each artifact destroyed this way, create a token that's a copy of it. Those tokens gain haste. Exile them at the beginning of the next end step.
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