M:tG card similarity search
1WW · Enchantment
Kicker {1}{U} When Pull of the Mist Moon enters the battlefield, exile target nonland permanent an opponent controls until Pull of the Mist Moon leaves the battlefield. When Pull of the Mist Moon enters the battlefield, if it was kicked, choose a nonland permanent card in your hand. It perpetually gains "When this permanent enters the battlefield, exile target nonland permanent an opponent controls until this permanent leaves the battlefield."
Name | Mana | Type | Text |
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Revival Experiment | 4BG | Sorcery | For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment. |
Lae'zel, Githyanki Warrior | 3W | Legendary Creature — Gith Warrior | Double strike Specialize {1} When you cast this spell, it gains "When this creature becomes the target of a spell or ability an opponent controls, you may exile this creature, then return it to the battlefield under its owner's control." 2/4 |
Nautiloid Ship | 4 | Artifact — Vehicle | Flying When Nautiloid Ship enters the battlefield, exile target player's graveyard. Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control. Crew 3 5/5 |
Torch the Tower | R | Instant | Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1. If a permanent dealt damage by Torch the Tower would die this turn, exile it instead. |
Prismwake Merrow | 2U | Creature — Merfolk Wizard | Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1 |
Fateful Handoff | 3B | Sorcery | Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent. |
Wei Assassins | 3BB | Creature — Human Soldier Assassin | When Wei Assassins enters the battlefield, target opponent chooses a creature they control. Destroy that creature. 3/2 |
Perrie, the Pulverizer | 1GWU | Legendary Creature — Rhino Soldier | When Perrie enters the battlefield, put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Perrie attacks, target creature you control gains trample and gets +X/+X until end of turn, where X is the number of different kinds of counters among permanents you control. 3/3 |
Isengard Unleashed | 2RRR | Sorcery | Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Nine Lives | 1WW | Enchantment | Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game. |