M:tG card similarity search
1B · Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Name | Mana | Type | Text |
---|---|---|---|
Your Temple Is Under Attack | 2W | Instant | Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards. |
Ancestral Recall | U | Instant | Target player draws three cards. |
Secret Rendezvous | 1WW | Sorcery | You and target opponent each draw three cards. |
Shrike Harpy | 3BB | Creature — Harpy | Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Shrike Harpy enters the battlefield, if tribute wasn't paid, target opponent sacrifices a creature. 2/2 |
Merfolk Observer | 1U | Creature — Merfolk Rogue | When Merfolk Observer enters the battlefield, look at the top card of target player's library. 2/1 |
Narcissism | 2G | Enchantment | {G}, Discard a card: Target creature gets +2/+2 until end of turn. {G}, Sacrifice Narcissism: Target creature gets +2/+2 until end of turn. |
Mudhole | 2R | Instant | Target player exiles all land cards from their graveyard. |
Another Chance | 2B | Instant | You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.) |
Inevitable Betrayal | Sorcery | Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles. | |
Scab-Clan Charger | 3G | Creature — Centaur Warrior | Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. 2/4 |