Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Pulmonic Sliver

3WW · Creature — Sliver

All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." 3/3

Similar cards

Color identity:
NameManaTypeText
Incite Hysteria 2RSorcery Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
Urza's Armor 6Artifact If a source would deal damage to you, prevent 1 of that damage.
Dead Before Sunrise 3RInstant Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Flameskull 1RRCreature — Skeleton Flying Flameskull can't block. Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) 3/1
Eyeless Watcher 3GCreature — Eldrazi Drone Devoid (This card has no color.) When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}." 1/1
Runesword 6Artifact {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
Mnemonic Betrayal 1UBSorcery Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.
Field of Reality 2UEnchantment — Aura Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand.
Shield of the Realm 2Artifact — Equipment If a source would deal damage to equipped creature, prevent 2 of that damage. Equip {1}
Maelstrom Pulse 1BGSorcery Destroy target nonland permanent and all other permanents with the same name as that permanent.
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