Card Codex

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17 May 2024: Card library updated.

Pulmonic Sliver

3WW · Creature — Sliver

All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." 3/3

Similar cards

Color identity:
NameManaTypeText
Ripples of Potential 1UInstant Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Kithkin Mourncaller 2GCreature — Kithkin Scout Whenever an attacking Kithkin or Elf is put into your graveyard from the battlefield, you may draw a card. 2/2
Mistcaller UCreature — Merfolk Wizard Sacrifice Mistcaller: Until end of turn, if a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. 1/1
Seraph of the Sword 3WCreature — Angel Flying Prevent all combat damage that would be dealt to Seraph of the Sword. 3/3
Underrealm Lich 3BGCreature — Zombie Elf Shaman If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard. Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it. 4/3
Magebane Armor 3Artifact — Equipment Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Spikefield Hazard RInstant Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
Danny Pink 3ULegendary Creature — Human Soldier Advisor Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card." 4/3
Ghosts of the Innocent 5WWCreature — Spirit If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead. 4/5
Clash of Realities 3REnchantment All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."
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