Card Codex

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17 May 2024: Card library updated.

Pulse of Llanowar

3G · Enchantment

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

Similar cards

Color identity:
NameManaTypeText
Blinding Light 2WSorcery Tap all nonwhite creatures.
Terramorph 3GSorcery Search your library for a basic land card, put it onto the battlefield, then shuffle. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rainbow Crow 3UCreature — Bird Flying {1}: Rainbow Crow becomes the color of your choice until end of turn. 2/2
Blind Seer 2UULegendary Creature — Human Wizard {1}{U}: Target spell or permanent becomes the color of your choice until end of turn. 3/3
Lavinia, Azorius Renegade WULegendary Creature — Human Soldier Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. 2/2
Lavaball Trap 6RRInstant — Trap If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Kami of Whispered Hopes 2GCreature — Spirit If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is Kami of Whispered Hopes's power. 1/1
Fertile Footsteps 2GSorcery — Adventure Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
Impending Disaster 1REnchantment At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
Zombie Trailblazer BBBCreature — Zombie Scout Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 2/2
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