M:tG card similarity search
3G · Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Name | Mana | Type | Text |
---|---|---|---|
Sway of Illusion | 1U | Instant | Any number of target creatures become the color of your choice until end of turn. Draw a card. |
Mana Skimmer | 3B | Creature — Leech | Flying Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step. 2/2 |
Sand Scout | 1W | Creature — Human Scout | When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn. 2/2 |
Goblin Dark-Dwellers | 3RR | Creature — Goblin | Menace When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 4/4 |
Cyclone Sire | 4U | Creature — Elemental | Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 3/4 |
One with the Machine | 3U | Sorcery | Draw cards equal to the highest mana value among artifacts you control. |
Tibalt, Cosmic Impostor | 5BR | Legendary Planeswalker — Tibalt | As Tibalt enters the battlefield, you get an emblem with "You may play cards exiled with Tibalt, Cosmic Impostor, and you may spend mana as though it were mana of any color to cast those spells." [+2]: Exile the top card of each player's library. [−3]: Exile target artifact or creature. [−8]: Exile all graveyards. Add {R}{R}{R}. Loyalty 5 |
Gyruda, Doom of Depths | 4U/BU/B | Legendary Creature — Demon Kraken | Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Gyruda enters the battlefield, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control. 6/6 |
Prismatic Dragon | 2WW | Summon Dragon | Flying During your upkeep, Prismatic Dragon becomes a random color permanently. {2}: Prismatic Dragon becomes a random color permanently. 2/3 |
Stench of Evil | 2BB | Sorcery | Destroy all Plains. For each land destroyed this way, Stench of Evil deals 1 damage to that land's controller unless they pay {2}. |