Card Codex

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17 May 2024: Card library updated.

Pulse of Llanowar

3G · Enchantment

If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.

Similar cards

Color identity:
NameManaTypeText
Cultivator Colossus 4GGGCreature — Plant Beast Trample Cultivator Colossus's power and toughness are each equal to the number of lands you control. When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process. */*
Fiery Bombardment 1REnchantment Chroma — {2}, Sacrifice a creature: Fiery Bombardment deals damage to any target equal to the number of red mana symbols in the sacrificed creature's mana cost.
Outcaster Greenblade 2GCreature — Human Mercenary When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. Outcaster Greenblade gets +1/+1 for each Desert you control. 1/2
Orcish Lumberjack RCreature — Orc {T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}. 1/1
Mana Seism 1RSorcery Sacrifice any number of lands, then add that much {C}.
Happily Ever After 2WEnchantment When Happily Ever After enters the battlefield, each player gains 5 life and draws a card. At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Sword of Once and Future 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from blue and from black. Whenever equipped creature deals combat damage to a player, surveil 2. Then you may cast an instant or sorcery spell with mana value 2 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Equip {2}
Opalescence 2WWEnchantment Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Spectral Arcanist 3UCreature — Spirit Wizard Flying When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. 3/2
Witch's Vengeance 1BBSorcery Creatures of the creature type of your choice get -3/-3 until end of turn.
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