M:tG card similarity search
3G · Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Name | Mana | Type | Text |
---|---|---|---|
Gilded Lotus | 5 | Artifact | {T}: Add three mana of any one color. |
Storm Cauldron | 5 | Artifact | Each player may play an additional land during each of their turns. Whenever a land is tapped for mana, return it to its owner's hand. |
Preston Garvey, Minuteman | 2RGW | Legendary Creature — Human Soldier | At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control. 4/4 |
Mask of Intolerance | 2 | Artifact | At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player. |
Futurist Spellthief | 2U | Creature — Moonfolk Wizard | Flash When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 3/2 |
Sprouting Goblin | 1R | Creature — Goblin Druid | Kicker {G} (You may pay an additional {G} as you cast this spell.) When Sprouting Goblin enters the battlefield, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. {R}, {T}, Sacrifice a land: Draw a card. 2/2 |
Bathe in Light | 1W | Instant | Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. |
Clone Crafter | 1U | Creature — Human Wizard | When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell." 1/2 |
Runaway Growth | 3G | Enchantment — Aura | Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1. |
Vernal Bloom | 3G | Enchantment | Whenever a Forest is tapped for mana, its controller adds an additional {G}. |