Card Codex

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17 May 2024: Card library updated.

Pulse of the Fields

1WW · Instant

You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Shepherd of Heroes 4WCreature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
Delusions of Mediocrity 3UEnchantment When Delusions of Mediocrity enters the battlefield, you gain 10 life. When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
Lend a Ham 2BInstant — Adventure Exile target creature. You gain 1 life for each Boar you control.
Chivalrous Chevalier 4WArtifact Creature — Cyborg Knight Flying When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent. 3/3
Elderfang Venom 2BGEnchantment Attacking Elves you control have deathtouch. Whenever an Elf you control dies, each opponent loses 1 life and you gain 1 life.
Dromad Purebred 4WCreature — Camel Beast Whenever Dromad Purebred is dealt damage, you gain 1 life. 1/5
Acolyte of Aclazotz 2BCreature — Vampire Cleric {T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life. 1/4
Dogged Pursuit 3BEnchantment At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
Archway Angel 5WCreature — Angel Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4
Dragon's Claw 2Artifact Whenever a player casts a red spell, you may gain 1 life.
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