M:tG card similarity search
1RR · Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Name | Mana | Type | Text |
---|---|---|---|
Strixhaven Stadium | 3 | Artifact | {T}: Add {C}. Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game. |
Kokusho, the Evening Star | 4BB | Legendary Creature — Dragon Spirit | Flying When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way. 5/5 |
Hymn to the Ages | 4U | Instant — Chorus | Starting intensity 3 Draw a number of cards equal to this spell's intensity. All Chorus cards you own intensify by 1. |
Merciless Repurposing | 4BB | Instant | Exile target creature. Incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) |
Doubtless One | 3W | Creature — Cleric Avatar | Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life. */* |
Lifeblood Hydra | XGGG | Creature — Hydra | Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power. 0/0 |
Mascot Interception | 3R | Sorcery | This spell costs {3} less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. |
Enslaved Scout | 2R | Creature — Goblin Scout | {2}: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/2 |
Kytheon's Irregulars | 2WW | Creature — Human Soldier | Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {W}{W}: Tap target creature. 4/3 |
Knights' Charge | 1WB | Enchantment | Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. {6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. |