Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Puppeteer

2U · Creature — Human Wizard

{U}, {T}: You may tap or untap target creature. 1/2

Similar cards

Color identity:
NameManaTypeText
Spirit Flare 3WInstant Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls. Flashback—{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Vedalken Certarch UCreature — Vedalken Wizard Metalcraft — {T}: Tap target artifact, creature, or land. Activate only if you control three or more artifacts. 1/1
Watcher for Tomorrow 1UCreature — Human Wizard Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand. 2/1
Surrakar Banisher 4UCreature — Surrakar When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. 3/3
Razorfin Abolisher 2UCreature — Merfolk Wizard {1}{U}, {T}: Return target creature with a counter on it to its owner's hand. 2/2
Aerie Worshippers 3UCreature — Human Cleric Inspired — Whenever Aerie Worshippers becomes untapped, you may pay {2}{U}. If you do, create a 2/2 blue Bird enchantment creature token with flying. 2/4
Devoted Retainer WCreature — Human Samurai Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) 1/1
Inner-Chamber Guard 1WCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 0/2
Ronin Cavekeeper 5RCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/3
Samurai Enforcers 4WWCreature — Human Samurai Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) 4/4
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