Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Puppeteer

2U · Creature — Human Wizard

{U}, {T}: You may tap or untap target creature. 1/2

Similar cards

Color identity:
NameManaTypeText
Aerial Assault 2WSorcery Destroy target tapped creature. You gain 1 life for each creature you control with flying.
Master of Death 1UBCreature — Zombie Wizard When Master of Death enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand. 3/1
Touch of Vitae 2GInstant Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate only once." Draw a card at the beginning of the next turn's upkeep.
Disciple of the Vault BCreature — Human Cleric Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life. 1/1
Architects of Will 2UBArtifact Creature — Human Wizard When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling {U/B} ({U/B}, Discard this card: Draw a card.) 3/3
Skyline Scout 1WCreature — Human Scout Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn. 2/1
Prismwake Merrow 2UCreature — Merfolk Wizard Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1
Shaper Apprentice 1UCreature — Merfolk Wizard Shaper Apprentice has flying as long as you control another Merfolk. 2/1
Seascape Aerialist 4UCreature — Merfolk Wizard Ally Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. 2/3
Mass Appeal 2USorcery Draw a card for each Human you control.
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