Card Codex

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17 May 2024: Card library updated.

Pure Reflection

2W · Enchantment

Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.

Similar cards

Color identity:
NameManaTypeText
Assassinate 2BSorcery Destroy target tapped creature.
Death Stroke BBSorcery Destroy target tapped creature.
Push 1W/BSorcery Destroy target tapped creature.
Swift Response 1WInstant Destroy target tapped creature.
Take Vengeance 1WSorcery Destroy target tapped creature.
Rip the Seams 2WInstant — Adventure Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.)
Vengeance 3WSorcery Destroy target tapped creature.
Animus of Night's Reach Enchantment Creature — Spirit Menace (This creature can't be blocked except by two or more creatures.) Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. 0/4
Reflector Mage 1WUCreature — Human Wizard When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. 2/3
Dominating Vampire 1RRCreature — Vampire When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. 3/3
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