M:tG card similarity search
2W · Enchantment
Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.
Name | Mana | Type | Text |
---|---|---|---|
Assassinate | 2B | Sorcery | Destroy target tapped creature. |
Death Stroke | BB | Sorcery | Destroy target tapped creature. |
Push | 1W/B | Sorcery | Destroy target tapped creature. |
Swift Response | 1W | Instant | Destroy target tapped creature. |
Take Vengeance | 1W | Sorcery | Destroy target tapped creature. |
Rip the Seams | 2W | Instant — Adventure | Destroy target tapped creature. (Then exile this card. You may cast the creature later from exile.) |
Vengeance | 3W | Sorcery | Destroy target tapped creature. |
Animus of Night's Reach | Enchantment Creature — Spirit | Menace (This creature can't be blocked except by two or more creatures.) Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard. 0/4 | |
Reflector Mage | 1WU | Creature — Human Wizard | When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn. 2/3 |
Dominating Vampire | 1RR | Creature — Vampire | When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. 3/3 |