M:tG card similarity search
W/UW/U · Creature — Merfolk Wizard
{W/U}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.) 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Alchemist's Apprentice | 1U | Creature — Human Wizard | Sacrifice Alchemist's Apprentice: Draw a card. 1/1 |
| Anarchist | 4R | Creature — Human Wizard | When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. 2/2 |
| Apocalypse | 2RRR | Sorcery | Exile all permanents. You discard your hand. |
| Fell Horseman | 3B | Creature — Zombie Knight | When Fell Horseman dies, put it on the bottom of its owner's library. 3/3 |
| Aether Snap | 3BB | Sorcery | Remove all counters from all permanents and exile all tokens. |
| Suffer the Past | XB | Instant | Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life. |
| Cosmium Catalyst | Artifact | {1}{R}, {T}: Choose an exiled card used to craft Cosmium Catalyst at random. You may cast that card without paying its mana cost. | |
| Slithery Stalker | 1BB | Creature — Nightmare Horror | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls. When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control. 1/1 |
| Dark Impostor | 2B | Creature — Vampire Assassin | {4}{B}{B}: Exile target creature and put a +1/+1 counter on Dark Impostor. Dark Impostor has all activated abilities of all creature cards exiled with it. 2/2 |
| Bringer of the Black Dawn | 7BB | Creature — Bringer | You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle and put that card on top. 5/5 |